beyond-all-reason/Beyond-All-Reason

Legacy keys vs Grid keys, small inconsistency, missing keys

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#3492 opened on Jul 28, 2024

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BugGood First IssueKeybindsUI

Description

Description

I've started with legacy keys and I wanted to switch to grid hotkeys, but there are missing features if I use one or another.

In legacy mode, missing some keys:

  • there is no camera save (CTRL F1-F4)
  • no split army like in grid keys (CTRL+Q)
  • there is no resurrect key (grid CTRL+W)

The problem is gird keys are lack some features as well:

  • track unit (legacy T key) (this is what I miss the most) maybe ALT+t would be a good alternative, or maybe ALT+t for toggle, so T can be used to track and ALT+t could be the toggle.
  • can't remove from auto-group. Probably because of the Hungarian keyboard layout. Maybe this could be done with a dedicated UI button, or something not so special key, like ALT+G
  • can't use fight or attack command from any lab if there is a unit in the F place. If I hover over the fight button in the UI, it says "F". for fight, maybe Ctrl+F would be a solution.
  • not so big deal, but sometimes for example radar and naval radar hotkeys (and build buttons as well) aren't necessary, because its placement will decide what would you like to place, but it steals a place and a hotkey.
  • In game top right "Keys" menu, both in legacy and grid keys has the description "FUN" for ALT+F4, which is fun for the old dogs like myself, but not for new players who press it in an online lobby. It should be "Abandon game / force quit game." or something similar.

Keep up the good work, I love this game <3

Expected Behaviour

Same functions available in both mode.

Actual Behaviour

Slight differences.

Reproduction steps

Start a game and try to use these keys in both mode.

Other

No response

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