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[Remote rendering 5.1] pvserver connectivity spike

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#33 0 comments 0 reactions 1 assignee View on GitHub

@ansBAkula is already working on this.

Since Sep 11, 2026.

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Description

research
📝 Description of the feature

pvserver is a separate rendering process you connect to as a client, replacing the in-render window the spike used. This story is a timeboxed investigation to find out what integrating it actually takes, before committing to the implementation in 5.2. Backend-only. Open questions to answer:

  • How does RemoteRenderer connect to a pvserver process, and does the existing trame-rca streaming path still work unchanged once it does?
  • What happens to the session lifecycle now that rendering is in another process?
  • Do the per-part mutation triggers and VtkNodePipeline still work when the VTK objects live in pvserver's process rather than ours, or do they need to be marshaled across the boundary?
  • Does interaction (the interactor path, including the 4.5 workaround) change with pvserver in the loop?
  • Does any state, camera, per-part, need to be serialized/synced across the boundary that was previously just set directly?
  • How is pvserver packaged into the deployment environment?
Acceptance Criteria

A findings doc answering the above, enough to scope 5.2, including any gaps we didn't account for in Phase 4

💵 Business Value

No response

🔗 Useful links and references

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Python
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