[Remote rendering 4.1] Add headless RemoteRenderer and RCA streaming backend
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Active
- Tech stack
- python
- Domain
- backend, computer-graphics
Research direction
Trace the RemoteRenderer, RemoteApp, VtkNodePipeline, and VisorRemoteScene entry points described in the issue, starting with the existing local renderer and runtime-state hooks. Break the work into the off-screen renderer, streaming wiring, and coalescing/camera behavior; done means a connecting client receives an initial frame and the tests pass.
Written by the indexing model from the issue text.
Description
📝 Description of the feature
Stand up the server-side rendering path on the backend:
- a
RemoteRendererthat implementsIRendereragainst an off-screenvtkRenderWindow(SetOffScreenRendering(1)), writing per-part mutations through the sharedVtkNodePipelineand owning camera state directly on the server-side camera (unlike the local path, where the camera lives in the browser). RemoteAppwires the render window into trame-rca so frames can stream to the client, and completeVisorRemoteSceneagainst the runtime-state hooks from user story 1.2. This includes render coalescing (back to back mutations produce one frame).- This is the largest story in the phase and is expected to break down into several sub-PRs, e.g.
- The off-screen renderer
- the streaming wiring
- coalescing + camera push
Local mode is untouched in this user story; all of this new code is behind the mode flag.
Acceptance Criteria
- A connecting client receives an initial frame.
- Tests pass
💵 Business Value
No response
🔗 Useful links and references
No response
- Dominant language
- Python
- Stars
- 1
- Forks
- 0
- Avg merge
- 1d 21h
- Merged PRs (30d)
- 47
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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