a-b-street/abstreet

Better color schemes

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#74 opened on Jun 23, 2020

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 (3 comments) (1 reaction) (0 assignees)Rust (256 forks)batch import
design-neededgood first issue

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Description

The game is pretty overwhelming visually. Map elements need more careful thought, especially zoomed in. It'd be quite useful to distinguish road type (the 3 colors zoomed out) also when zoomed in. There's a prototype in the sam_colors branch and various Google docs. It's also important to be friendly for various types of colorblindness. And there are some ideas floating around for different moods -- night, rain, autumn.

If anyone's particularly into colors, there are various google docs floating around I can dig up with notes.

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