100 GB shadercache folder
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 20/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- arch-linux
- Domain
- computer-graphics
Research direction
Start by reproducing the shadercache growth described for ~/.local/share/Steam/steamapps/shadercache with Warframe, Steam background shader processing, and Vulkan shaders on Arch Linux under Wayland. Determine whether the reported size is expected behavior or indicates a Fossilize issue; done means documenting the cause or a specific, reproducible defect.
Written by the indexing model from the issue text.
Description
Hello, I hope this is the right place for this issue since I'm not 100% the problem is on your part.
So I'm running an Arch Linux system under Wayland. Installed wine/proton with Steam and activated the background shader processing.
I noticed that my ~/.local/share/Steam/steamapps/shadercache folder has grown over the last few weeks to ~100 GB.
The only game I'm running is Warframe, which is less than 50 GB.
Upon starting the game it does the usual "processing vulkan shaders" which I reckon takes a full hour with 100% usage of each of my CPUs, thus I activated the background shader processing feature which sometimes starts this software and uses 50% of my CPU.
Is this size expected behavior? It's seems quite unlikely to me that the game needs to cache (more than double its full size) of vulkan shaders.
Thank you for your time
- Dominant language
- C++
- Stars
- 780
- Forks
- 78
- PR merge metrics
- No merged PRs in 30d
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