Can I run fossilize manually?

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
25/100
Issue type
Documentation
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp
Domain
cli

Research direction

Start with the fossilize_replay invocation and the --shmem-fd, --control-fd, --master-process, and --quiet-slave options shown in the report. Determine whether this invocation is supported outside Steam and document the required setup, or clearly state that manual cron execution is not supported.

Written by the indexing model from the issue text.

Description

Fossilize can take a bit of time when I want to start a game.
Is there a way I can stick a call to fossilize into a cron job and have it run in the background regularly?
I tried the naive approach of copying the call from ps, resulting in the following:

~/.local/share/Steam/ubuntu12_64/fossilize_replay \
  ~/.local/share/Steam/steamapps/shadercache/570/fozpipelinesv5/steamapp_pipeline_cache.foz \
  ~/.local/share/Steam/steamapps/shadercache/570/fozpipelinesv5/steam_pipeline_cache.foz \
  --on-disk-validation-whitelist ~/.local/share/Steam/steamapps/shadercache/570/fozpipelinesv5/steam_pipeline_cache_whitelist \
  --replayer-cache ~/.local/share/Steam/steamapps/shadercache/570/fozpipelinesv5/replay_cache \
  --master-process --quiet-slave --shmem-fd 132 --control-fd 145 --spirv-val --num-threads 3 \
  --device-index 0 --timeout-seconds 10 --implicit-whitelist 0
Fossilize INFO: Attempting to map shmem block.
Fossilize INFO: Using control FD as sentinel.
Fossilize ERROR: Failed to add control_fd to epoll.

Is the file descriptor created outside of fossilize? If so can I manually do it?

Dominant language
C++
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