usability and features
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 20/100
Research direction
Start by separating the five requests: a custom menu for Playground component scripts, a bounded wander area, generic bullets and health, a default gravity value, and Fungus integration. Inspect the existing Playground scripts and compare the requested integration with the linked Fungus project. Done would require an agreed scope and separate, testable changes for the selected requests.
Written by the indexing model from the issue text.
Description
after one day workshop with kids (10/12y) these are my main requests to allow them do next GGJ (maybe i'll submit some PR if you agree):
- move the Playground components scripts in a custom menu
- improve the wander script with container area (or radius)
- create a generic bullet that decreases 1 health live to the enemy, destroying it at 0 lives. this allows bosses and different enemies
- set Gravity to 0 as default always
- check integration with Fungus framework ( https://github.com/snozbot/fungus/ ) to not reinvent the wheel for so many features like dialogs and animations)
- Dominant language
- C#
- Stars
- 974
- Forks
- 161
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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