usability and features

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
20/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp, unity
Domain
game-dev

Research direction

Start by separating the five requests: a custom menu for Playground component scripts, a bounded wander area, generic bullets and health, a default gravity value, and Fungus integration. Inspect the existing Playground scripts and compare the requested integration with the linked Fungus project. Done would require an agreed scope and separate, testable changes for the selected requests.

Written by the indexing model from the issue text.

Description

after one day workshop with kids (10/12y) these are my main requests to allow them do next GGJ (maybe i'll submit some PR if you agree):

  1. move the Playground components scripts in a custom menu
  2. improve the wander script with container area (or radius)
  3. create a generic bullet that decreases 1 health live to the enemy, destroying it at 0 lives. this allows bosses and different enemies
  4. set Gravity to 0 as default always
  5. check integration with Fungus framework ( https://github.com/snozbot/fungus/ ) to not reinvent the wheel for so many features like dialogs and animations)
Dominant language
C#
Stars
974
Forks
161
PR merge metrics
No merged PRs in 30d

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