TurningWheel/Barony

Engine Refactor: Runtime Audio backend loading

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#523 opened on Aug 21, 2020

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enhancementhelp wanted

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Description

Some open source projects I've seen use sorcery to enable run-time loading & hotswapping of different modules. Perhaps that could be done in Barony: Go to the settings menu, 'Audio' tab, and select your preference of FMOD, OpenAL, or something else entirely -- all at runtime.

Dependent on #522

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