DifficultyEstimated implementation difficulty for a new contributor, from 1 for very small changes to 5 for expert-level work.
3
Estimated timeA rough time range for an experienced contributor to investigate, implement, test, and prepare a pull request.
1-3 hours
Activity statusHow available the issue appears right now: fresh, active, stale, blocked, or waiting on maintainer input.
stale
ClarityHow clearly the issue explains the expected change, acceptance criteria, and next step.
clear
Prerequisites
DM programminggame UI systems
Newbie friendlinessA 1-100 score estimating how approachable this issue is for first-time contributors.
40
Research direction
The issue describes a bug where the 'vibrating radio' item incorrectly displays as a 'headphone' in the UI when the player character is deaf. First, locate the code for radio items and their UI interactions in the codebase (likely in .dm files under code/game/objects/items/radios or similar). Then, examine the logic that determines the item's displayed name based on the user's hearing status. The fix likely involves conditional checks for the deaf status. Also check any related bountysource issue for additional context.