KTX2 support
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- csharp
- Domain
- computer-graphics
Research direction
Start by reading the linked KTX2 specification and the KhronosGroup KTX-Software implementation, then compare them with the repository's existing texture-format support. Define the required loading and manipulation behavior for KTX2, including its supported compression formats, and verify that complete support is covered before considering the work done.
Written by the indexing model from the issue text.
Description
It looks like the final draft of the Universal Basis KTX2 format has been published.
I would suggest to begin doing some prospective work on this format, since it's been designed to become "the mother of all texture formats"
It is worth to note that KTX2 includes support for some of the compression formats already covered by DDS.
- Dominant language
- C#
- Stars
- 67
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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