area: renderergood first issuelang: c++nice new thing ☺
Description
Required Skills: Vulkan, C++
Difficulty: Hard
Of course we want to support the new shit out there: https://www.khronos.org/vulkan
The Vulkan implementation should use the existing low-level renderer interface and provide an alternative to our existing OpenGL backend. The OpenGL code can be used as a guideline for the Vulkan stuff. Most things will be similar but we obviously want to take advantage of advanced Vulkan features wherever we can :)
Further Reading