Fix Cube3D unnatural rotation and orbit
Nobody has claimed this yet.
Assessment
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Newbie friendliness
- 72/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Quiet
- Tech stack
- css, typescript
- Domain
- frontend
Research direction
Locate the Cube3D component and its face positioning styles and tumble keyframes. Check the current transform origin and X/Y-only animation first, then verify that faces are centered, rotation includes X, Y, and Z axes, and hovering pauses the animation.
Written by the indexing model from the issue text.
Description
The Cube3D component rotates off-center because the geometric center of the faces is not aligned with the container transform origin. The rotation animation is also restricted to X and Y axes, making it look unnatural.
Changes needed:
- Center faces using top/left 50% and negative margins.
- Update tumble keyframes to use X, Y, and Z axes for a smoother rotation.
- Add hover state to pause the rotation.
- Dominant language
- TypeScript
- Stars
- 8
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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