Investigate the texture loading pipeline in the X Ray engine, specifically files related to DDS texture loading (e.g., Texture.cpp). Research the BC7 compression algorithm and available libraries (e.g., libsquish or DirectXTex). Determine where DXT5 decompression is currently performed and modify it to support BC7 decoding.
Tech stack
cpp
Domain
game dev
Issue type
Feature
DifficultyEstimated implementation difficulty for a new contributor, from 1 for very small changes to 5 for expert-level work.
3
Estimated timeA rough time range for an experienced contributor to investigate, implement, test, and prepare a pull request.
1-2 days
Activity statusHow available the issue appears right now: fresh, active, stale, blocked, or waiting on maintainer input.
Active
ClarityHow clearly the issue explains the expected change, acceptance criteria, and next step.
Needs investigation
Prerequisites
C++DDS formatBC7 compression
Newbie friendlinessA 1-100 score estimating how approachable this issue is for first-time contributors.
30
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