Official-Outcast13/Fallout-13
View on GitHubPreference to disable ambient noise doesn't work apparently
Open
#67 opened on Jul 11, 2018
0 comments (0 comments)0 reactions (0 reactions)0 assignees (0 assignees)DM7 stars (7 stars)13 forks (13 forks)batch import
buggood first issue
Description
Title
Contributor guide
- Tech stack
- None
- Domain
- backend
- Issue type
- bug
- DifficultyEstimated implementation difficulty for a new contributor, from 1 for very small changes to 5 for expert-level work.
- 3
- Estimated timeA rough time range for an experienced contributor to investigate, implement, test, and prepare a pull request.
- 1-3 hours
- Activity statusHow available the issue appears right now: fresh, active, stale, blocked, or waiting on maintainer input.
- stale
- ClarityHow clearly the issue explains the expected change, acceptance criteria, and next step.
- needs investigation
- Prerequisites
- None
- Newbie friendlinessA 1-100 score estimating how approachable this issue is for first-time contributors.
- 20
- Research direction
- The issue lacks details; the body only contains 'Title'. The title claims that the preference to disable ambient noise does not work, but no reproduction steps or expected behavior are provided. The codebase is written in DreamMaker (DM) for a BYOND game server. Investigate the game's settings code to locate the ambient noise preference logic, likely in a settings UI or a sound subsystem. Check if there are configuration files or variables controlling ambient audio. Since no comments or PRs exist, the first step is to understand the intended behavior by reviewing the repository's documentation or asking the maintainer for clarification.