Determine how guided/seeking weapons will work in multiplayer.

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp

Research direction

No files, tests, or entry points are identified in the issue. Start by tracing the multiplayer firing flow and the locking/seeking weapon behavior described in the repository, then define and document ownership, synchronization, and behavior for guided weapons; done means the multiplayer design is agreed and its implementation scope is clear.

Written by the indexing model from the issue text.

Description

Determine how guided/seeking weapons will work in multiplayer. I believe they will need to be controlled by the client that fired them.

Dominant language
C#
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Forks
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PR merge metrics
No merged PRs in 30d

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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