Determine how guided/seeking weapons will work in multiplayer.
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- csharp
- Domain
- game-dev, networking
Research direction
No files, tests, or entry points are identified in the issue. Start by tracing the multiplayer firing flow and the locking/seeking weapon behavior described in the repository, then define and document ownership, synchronization, and behavior for guided weapons; done means the multiplayer design is agreed and its implementation scope is clear.
Written by the indexing model from the issue text.
Description
Determine how guided/seeking weapons will work in multiplayer. I believe they will need to be controlled by the client that fired them.
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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