Add player v. player bullet hit detection.
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 15/100
Research direction
The issue body names no files, tests, or entry points. Start by locating the player and bullet handling in the C# game, then trace how collisions are represented. Done means player-fired bullets reliably detect hits on opposing players, with the relevant behavior covered by an existing or newly identified test path.
Written by the indexing model from the issue text.
Description
This issue has no description.
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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