Chapter 3 can't make the session enter into ready mode in Meta Quest3

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
35/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp
Domain
ar-vr-xr

Research direction

Start with the Chapter 3 tutorial and trace the session-state handling around RenderFrame, especially why m_sessionState remains XR_SESSION_STATE_IDLE. Reproduce the issue on a Meta Quest 3 using the reported runtime details, then confirm that the session reaches ready mode and RenderFrame can be called.

Written by the indexing model from the issue text.

Description

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My debug device information is follow:

ro.product.system_ext.device]: [eureka]
[ro.product.system_ext.manufacturer]: [Oculus]
[ro.product.system_ext.model]: [Quest 3]
[ro.product.system_ext.name]: [eureka]
[ro.product.vendor.brand]: [oculus]
[ro.product.vendor.device]: [eureka]
[ro.product.vendor.manufacturer]: [Oculus]
[ro.product.vendor.model]: [Quest 3]
[ro.product.vendor.name]: [eureka]
[ro.product.vendor_dlkm.brand]: [oculus]
[ro.product.vendor_dlkm.device]: [eureka]
[ro.product.vendor_dlkm.manufacturer]: [Oculus]

version information:

ro.vendor.build.version.sdk]: [34]
[ro.vendor_dlkm.build.version.incremental]: [51154110164300520]
[ro.vendor_dlkm.build.version.release]: [14]
[ro.vendor_dlkm.build.version.release_or_codename]: [14]
[ro.vendor_dlkm.build.version.sdk]: [34]
[ro.vndk.version]: [34]
[ro.vros.build.version]: [79]

09-11 17:40:24.883 27242 27863 D openxr_tutorial: OpenXR Runtime: Oculus - 79.1289.0

I try to understand openXR and follow this Turotials. When I try to run Chaper3, it could not enter the call the RenderFrame. The m_sessionState is always XR_SESSION_STATE_IDLE. How can I solve this issue. Appreciate for any comments.

Dominant language
C++
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