Chapter 3 can't make the session enter into ready mode in Meta Quest3
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
Research direction
Start with the Chapter 3 tutorial and trace the session-state handling around RenderFrame, especially why m_sessionState remains XR_SESSION_STATE_IDLE. Reproduce the issue on a Meta Quest 3 using the reported runtime details, then confirm that the session reaches ready mode and RenderFrame can be called.
Written by the indexing model from the issue text.
Description
My debug device information is follow:
ro.product.system_ext.device]: [eureka]
[ro.product.system_ext.manufacturer]: [Oculus]
[ro.product.system_ext.model]: [Quest 3]
[ro.product.system_ext.name]: [eureka]
[ro.product.vendor.brand]: [oculus]
[ro.product.vendor.device]: [eureka]
[ro.product.vendor.manufacturer]: [Oculus]
[ro.product.vendor.model]: [Quest 3]
[ro.product.vendor.name]: [eureka]
[ro.product.vendor_dlkm.brand]: [oculus]
[ro.product.vendor_dlkm.device]: [eureka]
[ro.product.vendor_dlkm.manufacturer]: [Oculus]
version information:
ro.vendor.build.version.sdk]: [34]
[ro.vendor_dlkm.build.version.incremental]: [51154110164300520]
[ro.vendor_dlkm.build.version.release]: [14]
[ro.vendor_dlkm.build.version.release_or_codename]: [14]
[ro.vendor_dlkm.build.version.sdk]: [34]
[ro.vndk.version]: [34]
[ro.vros.build.version]: [79]
09-11 17:40:24.883 27242 27863 D openxr_tutorial: OpenXR Runtime: Oculus - 79.1289.0
I try to understand openXR and follow this Turotials. When I try to run Chaper3, it could not enter the call the RenderFrame. The m_sessionState is always XR_SESSION_STATE_IDLE. How can I solve this issue. Appreciate for any comments.
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- C++
- Stars
- 136
- Forks
- 27
- PR merge metrics
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