Add a ziped version of the loader to releases that can be used for self-setup.
#359 opened on Dec 2, 2023
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Description
Thanks for the details. The current released versions of the mod loader are for Godot 3.5. WindowKill is created with a custom build of Godot 4.2. The creator of the game released the custom engine build used here: https://github.com/torcado194/godot/tree/windowkill
There is a post on the Godot Discord Showcase, you can follow that for a bit more information.
Regarding the zip downloading, that's a good point. We should add a zip to the release that can be used for the self-setup.
Originally posted by @KANAjetzt in https://github.com/GodotModding/godot-mod-loader/issues/356#issuecomment-1830635025