Far-Beyond-Pulsar/Pulsar-Native
Engine framerate adjust curve needs to be smarter
Closed
#515 opened on Aug 6, 2026
Cleanupdifficulty: mediumenhancementgood first issuehelp wantedperformancepriority: high
Repository metrics
- Stars
- (348 stars)
- PR merge metrics
- (PR metrics pending)
Description
The engine's level editor viewport currently defines a system wherein the framerate gradually climbs back to high FPS after a prolonged slowdown in order to avoid overloading low end hardware. The FPS after a drop should aggressively increase toward its highest stable framerate only going down from there if the framerate becomes unstable.