Far-Beyond-Pulsar/Pulsar-Native

Engine framerate adjust curve needs to be smarter

Closed

#515 opened on Aug 6, 2026

 (0 comments) (0 reactions) (0 assignees)Rust (29 forks)auto 404
Cleanupdifficulty: mediumenhancementgood first issuehelp wantedperformancepriority: high

Repository metrics

Stars
 (348 stars)
PR merge metrics
 (PR metrics pending)

Description

The engine's level editor viewport currently defines a system wherein the framerate gradually climbs back to high FPS after a prolonged slowdown in order to avoid overloading low end hardware. The FPS after a drop should aggressively increase toward its highest stable framerate only going down from there if the framerate becomes unstable.

Contributor guide