Add guide to show how to set up
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Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 35/100
- Issue type
- Documentation
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- csharp, unity
- Domain
- documentation, game-dev
Research direction
Start in the Unity project by reviewing the Interactor -> AvatarController setup and the FingerController, FloatAction, BooleanAction, InputSource, and Hand Poser components described in the issue. A completed guide should explain controller setup, finger data sources, posed finger values, and activating or deactivating a pose on Grabbed and Ungrabbed events.
Written by the indexing model from the issue text.
Description
drop them into the Interactor -> AvatarController GameObject, turn off the existing ExampleAvatar, position/rotate accordingly then for each FingerController on the hand, just specify either a FloatAction or BooleanAction to control that finger value and set the InputSource accordingly to the data source you want.
there's also a helper component called the Hand Poser
you give it the Hand Facade to control and set the posed values for each finger. then you can call Activate Pose to force the fingers to that position so for example you can have a hand poser with all fingers set to 1 then in the interactor Grabbed event, call Activate Pose to make it look as if all fingers have curled into a fist, then on Ungrabbed you just call Deactivate Pose
- Dominant language
- C#
- Stars
- 3
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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klasolsson81/jobbliggaren#1788 ·