Add guide to show how to set up

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
35/100
Issue type
Documentation
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp, unity

Research direction

Start in the Unity project by reviewing the Interactor -> AvatarController setup and the FingerController, FloatAction, BooleanAction, InputSource, and Hand Poser components described in the issue. A completed guide should explain controller setup, finger data sources, posed finger values, and activating or deactivating a pose on Grabbed and Ungrabbed events.

Written by the indexing model from the issue text.

Description

documentation

drop them into the Interactor -> AvatarController GameObject, turn off the existing ExampleAvatar, position/rotate accordingly then for each FingerController on the hand, just specify either a FloatAction or BooleanAction to control that finger value and set the InputSource accordingly to the data source you want.

there's also a helper component called the Hand Poser

you give it the Hand Facade to control and set the posed values for each finger. then you can call Activate Pose to force the fingers to that position so for example you can have a hand poser with all fingers set to 1 then in the interactor Grabbed event, call Activate Pose to make it look as if all fingers have curled into a fist, then on Ungrabbed you just call Deactivate Pose

Dominant language
C#
Stars
3
Forks
0
PR merge metrics
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First steps

  1. Read the whole issue, then the project's contributing guide.
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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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