Locking time breaks redstone
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 30/100
Research direction
Start by reproducing the issue with the /time -l command in a Minecraft world containing redstone circuits, then trace the time-lock handling in the CommandBook code. Done means the time remains locked to the specified value without breaking redstone circuits.
Written by the indexing model from the issue text.
Description
using the /time -l command will lock the time to specified value but will also break all redstone circuits in that world.
- Dominant language
- Java
- Stars
- 151
- Forks
- 104
- PR merge metrics
- No merged PRs in 30d
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from EngineHub/CommandBook
-
Difficulty 4/5 3-5 days Newbie friendliness 45/100
EngineHub/CommandBook#294 · 2 comments ·
-
Difficulty 4/5 3-5 days Newbie friendliness 35/100
EngineHub/CommandBook#285 · 3 comments ·
-
Difficulty 3/5 1-2 days Newbie friendliness 35/100
EngineHub/CommandBook#283 ·
-
Difficulty 4/5 3-5 days Newbie friendliness 20/100
EngineHub/CommandBook#282 ·
-
Difficulty 3/5 1-2 days Newbie friendliness 35/100
EngineHub/CommandBook#281 ·
All issues in EngineHub/CommandBook
Similar issues
-
bug
Difficulty 2/5 1-3 hours Newbie friendliness 85/100
-
Two open-case totals on one screen: the Programs tile says 15,858 and the nav badge says 15,868 Openbug frontend maui-pilot
Difficulty 2/5 1-3 hours Newbie friendliness 72/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 76/100
objectionary/eo-graphs#74 ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 72/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 65/100