CleverRaven/Cataclysm-DDA

Using toggle fast travel doesn't record map memory at all

Open

#76,350 opened on Sep 11, 2024

View on GitHub
 (5 comments) (0 reactions) (0 assignees)C++ (9,264 stars) (3,991 forks)batch import
(S2 - Confirmed)Code: Infrastructure / Style / Static AnalysisHelp WantedMap / Mapgen[C++]

Description

Describe the bug

When using the toggle fast travel option, it doesn't record map memory for your character. So if you decide to fast travel into an area that you have no map memory for, it will path there, but won't record any tiles.

Attach save file

TESTINGTWO-trimmed.tar.gz

Steps to reproduce

  1. Load save
  2. Fast travel to any nearby forest tile using 'toggle fast travel'
  3. Notice no map memory is updated

Expected behavior

Map memory should be recorded as if 'toggle fast travel' were off.

Screenshots

Just for clarification, I used the fast travel mechanic to get into this forest in the top-left spot, then directly east. I then disabled 'toggle fast travel' so that map view didn't stay open while traveling, and traveled south. As such, you have map memory when the option is disabled. image

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.4651 (22H2)
  • Game Version: cdda-experimental-2024-09-10-0339 c73e4c6 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], Portal Storms Ignore NPCs [personal_portal_storms], Slowdown Fungal Growth [no_fungal_growth] ]

Additional context

No response

Contributor guide