CleverRaven/Cataclysm-DDA

Map extras do not evolve monsters

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#68,474 opened on Oct 3, 2023

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 (7 comments) (2 reactions) (0 assignees)C++ (3,991 forks)batch import
(S2 - Confirmed)Help WantedMonstersTime / Turns / Duration / Date[C++]

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Description

Describe the bug

Every other method of spawning them respects evolution.

Attach save file

n/a, see #68458 instead.

Steps to reproduce

  1. Have a map extra spawning e.g civilians like my PR above.
  2. Set the time to e.g 5 years.
  3. Civilians still spawn in those map extras.

Expected behavior

They get evolved.

Screenshots

No response

Versions and configuration

  • OS: Linux
    • OS Version: LSB Version: n/a; Distributor ID: Arch; Description: Arch Linux; Release: rolling; Codename: n/a;
  • Game Version: d48717d [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], Slowdown Fungal Growth [no_fungal_growth], Bionic Professions [package_bionic_professions] ]

Additional context

No response

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