Repository metrics
- Stars
- (9,264 stars)
- PR merge metrics
- (Avg merge 6d 5h) (292 merged PRs in 30d)
Description
Is your feature request related to a problem? Please describe.
I'm mainly making this as a way to keep track of my ideas for the Hell's Raiders, but also as a way for discussion, feedback, and brainstorming on expanding the faction as a whole. This is meant to be over the long term.
Solution you would like.
Current Plan:
- More bandit-related locations and places for them to spawn, such as new forts, outposts, plantations, drug labs, etc.
- Some sort of NPC hierarchy, from slaves -> foot soldiers -> capos -> underbosses -> bosses -> commissioners. Their rarity would be based on their standing, with underbosses and bosses only showing up in heavily fortified locations. The top leadership may or may not appear at all in the game.
- Some meaningful way of joining the Hell's Raiders. Presently, I think of joining by referral through non-hostile members, such as spy rings or stranded foot soldiers. Joining could include shadowy dealings with unscrupulous merchants to gain favor with the faction, but it shouldn't be simple to do or completely RNG-based.
- Missions from both common soldiers up to the top leadership. Lower-tier jobs from common individuals could just be a handful of the random missions we have now, while jobs from higher ranking members would be more meaningful escapades, with lots of risk. These could include attacking settlements to conquer them, raiding caravans from other factions, or skirmishing with rival bandits. Less violent jobs could include settling internal disputes, managing slave populations, or making an example of somebody.
- Some way of rising in status and rank. Currying favor with the higher-ups through dangerous heists or by simply doing lots of small work could give the player an in on new intel, ownership of several slaves, or the sanction to lead their own crew for the faction. Advancement high enough could gain the player operation of an entire fortress or drug lab, with the Raiders getting a portion of the proceeds. Advancement generally shouldn't come though killing someone of the rank you want; there's too few people like that in the world. However, a possible job for the purposes of gaining a title might include killing a wayward member of high status.
Describe alternatives you have considered.
There's a bunch of different ways to do these sorts of things, but further discussion on which way would be the best should occur below.
Additional context
As a note, the Hell's Raiders should not be moral in any meaningful fashion, aside from protecting themselves and their interests. Joining them will include a lot of morally questionable and downright evil things, such as enslaving people, robbing travelers, extortion, racketeering, distributing narcotics, and murder. This will also make a lot of missions for other factions incompletable and include these other factions becoming downright hostile towards you. Inter-factional intrigue that could involve espionage or playing two factions off of one another for your own benefit could occur, but that's another can of worms.