CleverRaven/Cataclysm-DDA

Overhead lights over floors don't look good when surrounding floor tiles are sprited with multitile support in tileset

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#46,028 opened on Dec 13, 2020

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<Bug>Good First IssueSDL: Tiles / Sound

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Description

Is your feature request related to a problem? Please describe.

When floors are drawn as miltitile sprites with borders (latest Ultica) these borders create visible squares around overhead lights with the same floor in description and thus in background.

screenshot

Describe the solution you'd like

Not sure if it's worth it, but adding a new https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/JSON_INFO.md#connects_to might work.

Describe alternatives you've considered

Removing multitile support from floors in tileset sprites.

Additional context

https://github.com/I-am-Erk/CDDA-Tilesets/pull/320

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