Add option to "Delay capture" in capture UI
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- typescript
- Domain
- devtools
Research direction
Start at the capture UI and inspect how the existing Capture on reload option triggers captures. Define whether the option uses seconds, frames, or both, and how the visible countdown behaves; done means a user can trigger a delayed capture after switching to the canvas and interacting with it.
Written by the indexing model from the issue text.
Description
I think the problem in https://github.com/BabylonJS/Spector.js/issues/293#issuecomment-1888014443 could be solved by adding a delay.
If the UI allowed to "Capture in 5.0 seconds" then the user has a chance to click the capture button in the UI, switch to the canvas and then interact with it so it actually redraws the interesting portion when the capture happens.
A similar feature often exists in screenshot tools (as it does in physical cameras); often paired with a visible countdown so the user knows when the capture will happen.
It might also be useful to specify the delay in frames instead. This could also come handy with the "Capture on reload" option.
- Dominant language
- TypeScript
- Stars
- 1.6k
- Forks
- 189
- Avg merge
- 12h 47m
- Merged PRs (30d)
- 9
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