area: configenhancementgameplay balancegood first issue
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Description
Is your feature request related to a problem? Please describe. It's basically impossible to fly the UNSC Foundries pelican as a solo pilot.
Describe the solution you'd like UNSC Foundries "heavy" pelican is flyable as a solo pilot.
Additional context https://discord.com/channels/1157795579670306926/1266511085331284108/1267033108440420432
class Splits_Pelican_base
{
class Turrets
{
class MainTurret;
};
};
class CoolSingleSeater : Splits_Pelican_base
{
displayName = "D77-TC Pelican (Single)";
memoryPointDriverOptics = "PIP2_pos";
weapons[] =
{
"Splits_M370_70mm_autocannon",
"Laserdesignator_mounted"
};
magazines[] =
{
"Splits_1200Rnd_Cannon_70mm_M370_MP",
"Splits_1200Rnd_Cannon_70mm_M370_HE",
"Laserbatteries"
};
class pilotCamera
{
class OpticsIn
{
class Wide
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.46599999;
minFov = 0.46599999;
maxFov = 0.46599999;
opticsDisplayName = "WFOV";
visionMode[] =
{
"Normal",
"NVG",
"Ti"
};
thermalMode[] = { 0,1 };
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
};
class Medium : Wide
{
initFov = 0.093000002;
minFov = 0.093000002;
maxFov = 0.093000002;
opticsDisplayName = "MFOV";
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
};
class Narrow : Wide
{
initFov = 0.028999999;
minFov = 0.028999999;
maxFov = 0.028999999;
opticsDisplayName = "NFOV";
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
};
};
class OpticsOut
{
class Monocular
{
initFov = 0.89999998;
minFov = 0.25;
maxFov = 1.25;
initAngleX = 0;
initAngleY = 0;
minAngleX = -65;
maxAngleX = 85;
minAngleY = -150;
maxAngleY = 150;
minMoveX = -0.2;
maxMoveX = 0.2;
minMoveY = -0.1;
maxMoveY = 0.1;
minMoveZ = -0.1;
maxMoveZ = 0.2;
visionMode[] =
{
"Normal",
"NVG"
};
gunnerOpticsModel = "";
gunnerOpticsEffect[] = {};
};
};
pilotOpticsShowCursor = 1;
controllable = 1;
};
class Turrets : Turrets
{
delete MainTurret;
};
};