34th-Arma-Company/34th-PRC-Aux-Mod

Single seat heavy pelican

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#149 opened on Jul 29, 2024

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area: configenhancementgameplay balancegood first issue

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Description

Is your feature request related to a problem? Please describe. It's basically impossible to fly the UNSC Foundries pelican as a solo pilot.

Describe the solution you'd like UNSC Foundries "heavy" pelican is flyable as a solo pilot.

Additional context https://discord.com/channels/1157795579670306926/1266511085331284108/1267033108440420432

class Splits_Pelican_base
{
    class Turrets
    {
        class MainTurret;
    };
};

class CoolSingleSeater : Splits_Pelican_base
{
    displayName = "D77-TC Pelican (Single)";
    memoryPointDriverOptics = "PIP2_pos";
    weapons[] =
    {
        "Splits_M370_70mm_autocannon",
        "Laserdesignator_mounted"
    };
    magazines[] =
    {
        "Splits_1200Rnd_Cannon_70mm_M370_MP",
        "Splits_1200Rnd_Cannon_70mm_M370_HE",
        "Laserbatteries"
    };
    class pilotCamera
    {
        class OpticsIn
        {
            class Wide
            {
                initAngleX = 0;
                minAngleX = -30;
                maxAngleX = 30;
                initAngleY = 0;
                minAngleY = -100;
                maxAngleY = 100;
                initFov = 0.46599999;
                minFov = 0.46599999;
                maxFov = 0.46599999;
                opticsDisplayName = "WFOV";
                visionMode[] =
                {
                    "Normal",
                    "NVG",
                    "Ti"
                };
                thermalMode[] = { 0,1 };
                gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
            };
            class Medium : Wide
            {
                initFov = 0.093000002;
                minFov = 0.093000002;
                maxFov = 0.093000002;
                opticsDisplayName = "MFOV";
                gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
            };
            class Narrow : Wide
            {
                initFov = 0.028999999;
                minFov = 0.028999999;
                maxFov = 0.028999999;
                opticsDisplayName = "NFOV";
                gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
            };
        };
        class OpticsOut
        {
            class Monocular
            {
                initFov = 0.89999998;
                minFov = 0.25;
                maxFov = 1.25;
                initAngleX = 0;
                initAngleY = 0;
                minAngleX = -65;
                maxAngleX = 85;
                minAngleY = -150;
                maxAngleY = 150;
                minMoveX = -0.2;
                maxMoveX = 0.2;
                minMoveY = -0.1;
                maxMoveY = 0.1;
                minMoveZ = -0.1;
                maxMoveZ = 0.2;
                visionMode[] =
                {
                    "Normal",
                    "NVG"
                };
                gunnerOpticsModel = "";
                gunnerOpticsEffect[] = {};
            };
        };
        pilotOpticsShowCursor = 1;
        controllable = 1;
    };
    class Turrets : Turrets
    {
        delete MainTurret;
    };
};

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